BeClean
BeClean is an intervention designed to encourage users to keep their spaces tidy. Users share a daily image of their space with their friends and then rate the cleanliness of their friends' spaces. Harnessing gamification, users compete to have the cleanest room.

This project was completed in a group. I took the lead in designing the prototype and conducting user research. As a team, we analyzed behavioral motivations for why a user might keep an untidy space including, individual, social, and environmental factors.

Name
BeClean
Developed by
Lily Sullivan, Aniek Schaap, Vivian Lievaart
Field
Behavioral Design
Year
2022
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